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The Week of September 12-16, 2011

 

We’re going to try a change to the weekly spelling test schedule this week.  The list of spelling words went home on Friday, Sept. 9th along with a note explaining that the spelling test over these words will be on Thursday, September 15th.

 

Here’s this week’s Newsletter: The Buzz in Room 4 – September 12-16

This Week’s Spelling Words: Spelling words- Get Up and Go

Spelling Homework this Week: spelling tic tac toe get up and go

Social Studies Study Sheets: Unit 1 lesson 2 study sheet PDF, Unit 1 lesson 3 and 4 study sheet[1]

Monday’s Math Homework:

Thursday’s Math Homework:  Thursday math homework

Learning is Not a Race!

Learning is not a race.

You don’t have to be the first one finished.

And you don’t have to get everything right the first time.

Being smart means taking the time to do your work right and learn many new things.

Sometimes it will take more than one time to learn.

All that matters is that you keep trying and learning.

                     -Author Unknown

Homework for March 21-24, 2011

This week’s spelling words:  spellling march 21-24 drop final e add ing

Homework this week:  Homework assignments for March 21-24

Monday spelling homework- March 21

Home Links 8-1 (Mon March 21 Homework)

Home Links 8-2 (Tues, March 22 Homework)

Sound Test Study Guide – Test March 24

design an instrument instruction sheet 1

design an instrument page 2

musical instrument ideas

The Week of March 21-25, 2011

 

It’s PIRATE WEEK in second grade!  We will read the book How I Became a Pirate in Language Arts this week.  We will enjoy many different Pirate themed activities throughout the week. 

Be sure to dress like a pirate for our first ever Second Grade Pirate Day on Thursday!

Here’s this week’s newsletter and homework sheet: March 21-24 Newsletter and Homework

This week’s spelling words: Spellling March 21-24 -drop final e add ing

The Week of March 14-18, 2011

What a great month it’s been so far!  I’ve enjoyed seeing all the families at our Open House as well as at our performance of Lemonade at the Middle School last week.  Here are some photos from our performance (Thank you to Mrs. Kunka and Mrs. Perl for the photos!):

 

 Here’s the News for this week:  March 14-18

Homework for March 14-18, 2011

March 14-18 Newsletter and Homework

Spelling Word List – March 14-18

Spelling Homework – Monday

Spelling Homework – pages 11-12

Unit 7 review

The Week of October 11-15

We’re back on track this week with some new procedures to help us all stay organized.  At about 3:30 each day the students take out of their desk each thing they will need for homework that evening.  We go over this step by step so that everyone can get their belongings prepared.  The problem has been that some students are not listening during this time and they goof and end up leaving school without the things they need.  So this week, in addition to the verbal instructions, each student has a check-off sheet on his or her desk with the items to take home.  I have also sent home all the spelling homework papers on Monday so that the students will not have to take home a different homework paper for spelling each evening.  Please remind your child to put these spelling worksheets in a safe homework spot to do one each evening this week.  I would prefer that the children do one spelling review each evening to practice and not do them all at once.  The spelling homework is to be returned to school the day after it is assigned.

Don’t forget about our Fun ‘N Stuff fundraiser on Thursday evening.  It is always a fun time and is the main fundraiser for our school.  We are fortunate to have such a wonderful group of volunteers who run the show.  It’s a lot of hard work for them and it is truly appreciated.  Thanks to all of you who contributed to our classroom basket for the raffle.  I have my raffle tickets ready!  I hope I win!  I hope to see you at the fundraiser on Thursday evening!

Don’t forget…. No school on Friday! Have a terrific Fall weekend!

Here is this week’s newsletter and homework sheet:Oct. 11-15, 2010

Here are this week’s spelling words: Compound Spelling Words for Oct. 11-15

Reading Comprehension Tips

Here are some tips for families to help their children become better readers. Reading Comprehension Newsletter

Math Games to Play at Home

Check out these fun math games!

Family Math

Games

All you need is a deck of cards or a pair of dice. If you don’t have any dice, click here for some you can use online!

Concentration (add, sub, multiplication, division)
The object of the game is to find pairs of matching cards among an array of face down cards. Help your child write addition, subtraction, multiplication, or division facts on one set of index cards, and the answers on another set. Shuffle the cards and lay them out face down. The first player turns over two cards. If they match, the player keeps the two cards and takes another turn. The next player continues by trying to find two matching cards. When all cards have been collected, the player with the most pairs wins.

Dice Games (addition)
You will need 2, 3, or 4 dice and one score sheet. Tally to so many rolls or to a preset score such as 50 or 100 points.
Vary it by adding the sums of the dice together, and the greatest or least score wins!
Vary it again by rolling 3 colored dice and 1 white die. Subtract the number on the white die from the sum of the colored dice, and the greatest sum wins.

 (addition)
Prepare flash cards from 0-10 (3 sets of each number). Play “Go Fish” to add numbers up to 10. (Ex: Sally has the number 4, so she asks her mother for the number 6 because 4+6=10.)

 

Card Games (addition)
War: Divide the deck of cards evenly. Each player will put out two cards and add them together. Whoever has the highest total will take all cards. The object is to take the whole deck.

Pig (addition)
Players take turns rolling two dice. A player may roll the dice as many times as he/she wants, mentally keeping a total of the sums that come up. When the player stops rolling, he/she records the total, and adds it to the scores from previous rounds. BUT if a one is rolled, the player scores a 0 for that round, and it’s the next player’s turn.

Race for $1.00 (money addition)
You need 30 pennies, 10 nickels, 20 dimes, 1 quarter, a dollar, 2 dice, and a partner.
Take turns. On your turn, roll the dice. The sum tells how many pennies to take. When you have 5 pennies, trade for a nickel. When you have 2 nickels, trade for a dime. When you have 2 dimes and one nickel, trade for a quarter. The first player to reach $1.00 is the winner.

Guess My Number (number logic)
You need: paper, pencil, partner
Player one picks a number from 0-99 and writes it down. Player two makes a guess and writes it down. Player one gives a clue: “Your guess is greater than my number” or “Your guess is less than my number”. Continue playing until player two guesses player one’s number. Switch jobs and play again.

The 1 to 10 Gam
e (addition)
You need: 2 dice, 1 deck of cards, and a partner
Use only the ace, 2, 3, 4, 5, 6, 7, 8, 9, and 10 cards.
One of you takes the red cards, one of you takes the black cards. Take turns. On your turn, roll the dice and figure out the sum. Remove enough cards from your hand to add up to that sum. For example, if you roll a 5 and a 3, you can make 8 in many ways (5+3, 4+4, 4+2+2, 8, etc…). If you can’t make the sum with the cards in your hand, roll again. If you can’t make a sum after three rolls, you lose the game. You win if your partner can’t make a number in three rolls or if you use up all of your cards.

Number Family Rumm
y (fact families)
Use a deck of 40 cards: Four suits of ace through ten. The goal is to make families of three cards that are related by addition or subtraction. For example: 5, 5, and 10 are a family because 5+5=10, and 10-5=5. 6, 3, and 9 are a family because 6+3=9, 9-6=3, and 9-3=6.
Shuffle the deck and deal 6 cards to each player. Place the remaining cards face down in a pile. If you have any families of cards, place them aside. If you don’t have any families, you may draw one from the pile and discard one of your own. You may also discard the one that you picked up, if you don’t want it. The first player to get rid of all 6 cards (2 fact families) is the winner. Remember that the ace equals one.

Grab Bag Subtraction
(subtraction)
Choose a number of things to work with, and put that many objects into a bag. You can use crayons, coins, beans, buttons, etc…) Grab a handful of the items and count them. Use subtraction to figure out how many items are now left in the bag. So if you put 100 items in the bag and pulled out 20, then you would write 100-20=80. Let your partner have a turn, and whoever leaves the least amount in the bag is the winner.

Lineup (number order, multiples)
Prepare number cards from 0-50. If more than two players are going to play, you might want to prepare two decks. Shuffle the cards and deal 8 to each player. Players place their cards face up in a horizontal line in front of them in the same order in which they are received. Players may not move their cards around. The object of the game is to be first to have your cards in the right sequential order from smallest to largest. A player does this by taking a card on each turn from the top of the undelt deck, and using it to replace any of the cards in his lineup. He discards the card that is replaced. Whenever a player’s lineup of numbers is in the correct order from smallest to largest, he calls out LINEUP and wins the game.

You can vary this game by using multiples of numbers. You still have 8 cards, but are trying to get multiples in order from smallest to largest. So you can do multiples of 2 (2, 4, 6, 8, 10, 12, 14, 16) or multiples of 3 (3, 6, 9, 12, 15, 18, 21, 24). You can even have numbers such as 12, 16, 20, 24, 28, 32, 36, 40. Those are multiples of 4, but they don’t necessarily have to start with the number 4. They are however, still in order from smallest to largest.

Card Capture (addition, subtraction, multiplication, division)
Use a set of fact flashcards. Divide the cards equally between the two players. One player attacks, while the other player defends. The defending player shows his cards (problem side up) one at a time to the attacking player. If the attacking player says the right answer, he captures the card and adds it to his own. He can continue capturing cards until he answers incorrectly. When this happens, the defending player becomes the attacker, and gets his chance at capturing the cards. This continues with cards being captured back and forth until one player winds up with all of the cards, or has the most cards when time is called. You can even set the rules to the first player to capture 20 cards, or any number you’d like.

Addition and Subtraction Turnover (addition and subtraction)
Each player is given 11 cards numbered 0-10. These are placed face up in a row. Players roll two dice on a turn and may choose to add or subtract the two numbers shows on the dice. If the resulting sum or difference equals one of the number cards still face up, the player can turn that card face down. Next player then takes a turn. This continues until one of the players wins by turning all 11 of his cards face down.

Subtraction Pig (subtraction)

Two or more players start out with 100 points each. Players in turn roll two dice and subtract that number from their points. A player on a turn continues rolling the dice and subtracting the resulting number from his remaining points until a 1 appears on any dice rolled. That player’s turn ends, and the next player takes a turn. When a player has lost all of his points, he is out of the game. The last player in the game, is the winner.

What’s Your Favorite Number? (Challenging multiplication)
Ask someone his/her favorite number between 1 and 9. Then multiply the favorite number by 9. Multiply that by 12345679 and you know what? Your friend will be surprised when he sees you writing his favorite digit over and over again in the answer. That is, if you multiply correctly!

Slot Card Races (addition, subtraction, multiplication, division)
Cut an open slot in a card or blank piece of paper. The slot needs to be large enough to see only one math problem or fact at a time written in a column on another piece of paper. The problems should be such that the player can work the answers out in his/her head. Each player in turn tries to work the problems as fast as he can while being timed. The card is slid down from one problem to the next as he correctly answers each one. If a problem is answered incorrectly, the leader moves the card back one problem. Each player’s time is written down. Players may re-challenge each other. A variation would be to move the card at a certain speed for all players to see how many problems they can do accurately at that
speed before making a mistake.

Multiplication Trick (Multiplication)
Here is a quick way to multiply a two digit number by 11. Write the number to be multiplied, but leave a space in between. Add the two digits, and write the sum in that place. You have your answer.
Example:  If you wanted to multiply 11×36, write the 3 and the 6 with a space in the middle. 3+6=9, so write a 9 in that middle space. Your answer is 396. 

Click here for some Everyday Math Games to play at home too!